That's the thing that people tend to comment on most when they look back on old Banjo games. ![]() It's kind of, "There's your old Banjo games, let's put those in the past, you can remember how good those were, this is Banjo for the future." I guess we're all hoping for a clean start, that's what I think it'll do. We've kind of taken a step back from that and tried to make it a simpler, cleaner approach, obviously with this new mechanic in place. I think we fell into the trap of, "Everyone liked what we had in the first game, let's just do more of the same." And I think we went a bit overboard and tried to be a bit too clever in places with the level design. Some of the tasks we led the player on were awfully long-winded, especially in the second game. I think it still holds up reasonably well. ![]() ![]() Is there anything, looking back at it ten years on, that you may have changed in Banjo? Or was it perfect?
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